Version History
Here you can find the changelog of Battle of Leyte Island since it was posted on our website on 2016-10-09.
The latest version is 3.4.4.0 and it was updated on soft112.com on 19 April, 2024.
See below the changes in each version:
version 3.4.4.0
posted on 2024-03-29
+ War Status: Reports the number of hexagon the player captured/lost
+ Easier to get extra MPs in the quiet rear area (the earlier rule did not allow any Japanese held area within a large range)
+ Fix: Units hit by Japanese artillery might have had wrong text-tag (not 'barraged')
+ HOF cleaned from the most out-of-date scores
version 3.4.2.0
posted on 2023-12-06
+ Each general alters by turn between offering build airfield or build hospital action
+ Each general alters by turn between offering call-for-support or sabotage action
+ Setting: Rounded Display: pad the status line text to prevent info being covered by the rounded corner
+ Setting: Turn making a failsafe copy of the current ongoing game ON/OFF (turn OFF for decade old devices totally out of storage space)
+ Fix: Movement arrows didn't scale correctly on some devices
version 3.4.0.0
posted on 2023-09-14
+ Updated setting: Landing Area can be Wide/Normal/Narrow (this option might be reset by the update, so check it)
+ Revamped movement arrow drawing mechanism
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Scattered Units marked with symbols instead of icons (various options)
+ Accuracy: Artillery and Airforce can now use MPs to prepare for the barrage/sortie to make it more efficient
version 3.2.4.1
posted on 2023-06-30
v3.2.4
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Simplified Shield-styled city icons
+ More effective American bombardment
v3.2.2
+ Added few Japanese Type 1 47 mm anti-tank gun units
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Number of UNDO-actions increased to 20
version 3.2.4.0
posted on 2023-06-18
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Simplified Shield-styled city icons
+ More effective American bombardment
version 3.2.2.0
posted on 2023-05-21
+ Added few Japanese Type 1 47 mm anti-tank gun units
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Number of UNDO-actions increased to 20
version 3.2.0.0
posted on 2023-04-10
+ General can request sabotage: a few of nearby enemy hexagon change sides
+ Dugout can be placed on a border hexagon of a province if enemy control at most 5% of it
+ Dugouts can be requested via an action by generals (cost 5 MPs) (take 2)
+ Disband unit by selecting it & pressing REL-button for 5 seconds
+ AI: Improved situation assessment before attacking over rivers
+ Setting: Draw US flag over empty spots on map (take II)
+ Resource reward for (almost) capturing enemy generals
+ HOF cleanup
version 3.0.6.0
posted on 2022-12-21
+ When MP/HP resource selected, eligible units will have yellow edges
+ Dugouts can be requested via an action by generals (cost 4 MPs, 4 TMPs)
+ Setting: Draw own flag over empty spots on map (if any)
+ HOF cleared from the oldest scores
version 3.0.2.0
posted on 2022-01-23
+ Minefields requested by Generals/Commanders now arrive with one turn delay
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ AI artillery might escape capture (happens less often than General's escape)
+ HOF relocated to web (see dev-log for details)
+ AI: Improvements in front line coherence
version 3.0.0.0
posted on 2021-09-15
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assigning +1 HP: The unit can't be adjacent to more than 1 enemy hexagon
+ New province borders: Settings: brightness & width
+ Percent of how much the player controls of the province on the screen drawn on grey box
+ The number of VPs player controls & amount of VPs required drawn on yellow box
+ New default background: solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ Brightened darkest icons
+ More Tactical Routes
version 2.8.1.0
posted on 2021-05-12
v2.8.1
+ Supply Depots no longer relocated towards the inner map
+ Fix: HOF average showed wrong number
v2.8
+ Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Units track number of hexagons they move
+ Cut off dugouts might lose HP
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered
+ General: Action: Build Hospital (from now on hospitals via General)
+ Turn |||,==,HO markers ON/OFF
+ Withdrawing unit favors clear/cities
+ HOF cleanup
+ More Tactical Routes
version 2.8.0.0
posted on 2021-03-19
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move (Unit Info or Unit Tally)
+ Cut off dugouts might lose HP
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ General: Action: Build Hospital (from now on hospitals via this)
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Withdrawing unit favors clear-terrain/cities
+ HOF cleanup
+ More Tactical Routes
version 2.7.0.2
posted on 2020-11-08
+ Setting: Narrow Landing (carry out a more concentrated initial landing instead of two, default off)
+ Setting: Turn 77th Division ON/OFF (later turn 40-50 reinforcement, three infantry units, one artillery)
+ Setting: Turn Flamethrower resource ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Minimap: Altering color themes to better separate targets
+ Bug fix: Encircled AI units too passive
+ HOF cleanup
+ AI refinements
version 2.7.0.0
posted on 2020-09-12
+ Setting: Narrow Landing (carry out a more concentrated initial landing instead of two, default off)
+ Setting: Turn 77th Division ON/OFF (later turn 40-50 reinforcement, three infantry units, one artillery)
+ Setting: Turn Flamethrower resource ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
+ Lighter rivers (take II)
version 2.6.8.0
posted on 2020-04-19
v2.6.8
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
v2.6.6
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
version 2.6.6.0
posted on 2020-02-26
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
version 2.6.4.0
posted on 2019-12-11
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ More aggressive Supply Depot Merging
+ Graphic optimizations: Round II
version 2.6.2.0
posted on 2019-09-19
+ Setting: Size option for Movement Arrows
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
version 2.6.0.0
posted on 2019-08-27
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Show strength of your forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
version 2.4.0.0
posted on 2019-05-24
+ Added AI Generals (new games only)
+ Unit Tally will include HP losses for each unit type
+ When General selected yellow SF marker will be shown on the General which would require Shift Focus MPs
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ Antiboat Fire (HP losses during the amphibious approach)
+ Increased maximum minimap size to 20
+ Renamed one of the Ormocs (valley vs city)
+ New yellowish old map background #22
+ HOF cleanup
version 2.0.4.0
posted on 2017-12-04
+ Size of Markers on Unit: tiny, default, big
+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support
+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply
+ Relocated Supplies marker from upper-right corner to lower-right corner (to not be covered by MPs)
+ Storms can turn clear terrain into mud (temp swamp) in their wake during Spring/Autumn months
+ One Supply Depot per turn might relocate closer to front line
+ Setting: HOF: How many scores to download
version 1.0.0.2
posted on 2016-10-01
+ New way to draw hexagons,+ Guerillas need supply route, but do not consume supplies,+ Supply Flow tweaks,+ Icon improvements